Where it runs

Local craft. Cloud compute.

Your graph, project files, viewers and local ML nodes live on the artist machine. Heavy generation and reconstruction leave the workstation and run on dedicated GPUs: hosted by default, or in your private cloud when you need it.

01

Workflows are local

The desktop app owns the graph: media I/O, merges and grades, local ML passes, 3D scene ops, animation, viewers and caches. Interactive work stays on your machine with your media and project structure.

02

Heavy models run in the cloud

Cloud GPU nodes send only their inputs to hosted workers. Stage inputs, run the job, stream progress, and pull results back into the same graph, paid from prepaid credits by the GPU-second. No local multi-GPU farm required.

03

Private cloud inference

Studios that need inference inside their own network can run a private deployment. Available on request — contact us to scope access, security, and capacity.

Get in early

Early Access builds go to the waitlist first, with the $99 Founder license until 1.0.