Cloud GPU models

Heavy models as graph nodes

Each hosted model is a cloud GPU job: open it in a web workspace or fire it from a desktop cloud node. Inputs stage on GPU volumes; results come back as artifacts in your local graph.

Material spheres suggesting PBR estimation

Chord

Materials

Estimate PBR material maps from a single image. Optional relit outputs for look-dev and MaterialX-friendly pipelines.

Textured mesh reconstruction from a photo

Trellis 2

Image → 3D

Textured mesh reconstruction from a single image — resolution, decimation, and texture size knobs for production exploration.

Gaussian splat point cloud visualization

SHARP

Gaussians

Generate 3D Gaussian splat reconstructions for dense, photoreal point-based views.

Mesh generation visualization

Hunyuan3D

Mesh

Image-to-mesh generation with seed, octree resolution, steps, and guidance controls.

Camera frustum and video geometry

ViPE

Camera / video

Video camera and geometry intelligence for matchmove-adjacent workflows via the cloud job API.

Dense tracking trails across motion

Tapir

Tracking

Dense point tracking across video for stabilization, paint prep, and motion-aware effects.

Get in early

Early Access builds go to the waitlist first, with the $99 Founder license until 1.0.