
Chord
MaterialsEstimate PBR material maps from a single image. Optional relit outputs for look-dev and MaterialX-friendly pipelines.
Cloud GPU models
Each hosted model is a cloud GPU job: open it in a web workspace or fire it from a desktop cloud node. Inputs stage on GPU volumes; results come back as artifacts in your local graph.

Estimate PBR material maps from a single image. Optional relit outputs for look-dev and MaterialX-friendly pipelines.

Textured mesh reconstruction from a single image — resolution, decimation, and texture size knobs for production exploration.

Generate 3D Gaussian splat reconstructions for dense, photoreal point-based views.

Image-to-mesh generation with seed, octree resolution, steps, and guidance controls.

Video camera and geometry intelligence for matchmove-adjacent workflows via the cloud job API.

Dense point tracking across video for stabilization, paint prep, and motion-aware effects.
Early Access builds go to the waitlist first, with the $99 Founder license until 1.0.